N Large city
Corruption +2; Crime +2; Economy +5; Law +2; Lore +6; Society +1

Qualities: academic, prosperous, rumormongering citizens, strategic location, tourist attraction
Danger: +10

Government: Autocracy (lord-mayor)
Population: 16,428 (13,307 humans, 821 halflings, 659 dwarves, 655 elves, 493 gnomes, 166 half-elves, 164 halforcs, 163 other)
Notable NPCs:
Lord-Mayor Haldmeer Grobaras (male human aristocrat)
Verrine Caiteil, spokeswoman of the Council of Ushers (female elf aristocrat/wizard)
Bayl Argentine, leader of the Justice Court (male human aristocrat/fighter)
Remeria Callinova, leader of the Varisian Council (female human expert/rogue)
Sabriyya Kalmeralm, de facto ruler of the Bazaar of Sails (female human rogue)

Base Value: 12,800 gp; Purchase Limit: 75,000 gp; Spellcasting: 8th; Minor Items: 4d4; Medium Items: 3d4; Major Items: 2d4

A seaside city built around the ruins of the massive bridge called the Irespan, Magnimar welcomes visitors from all walks of life to pursue wealth and prosperity. Split in two by an enormous cliff known as the Seacleft, the topography of the City of Monuments mirrors the distribution of wealth among its citizens—the cliffs of the Summit host the city’s wealthy, the common folk make their homes in the Shore below, and the most desperate and depraved keep to the Shadow beneath the Irespan.

Trade reigns supreme in the City of Monuments. The dual leadership of the greedy Lord-Mayor Grobaras and the elected Council of Ushers imposes but a handful of laws, most of which promote fairness in trade without compromising personal freedoms. Violent crime is rare, and most infractions are of a financial nature—break-ins, smuggling, and confidence tricks—largely perpetrated by the city’s various Sczarni crime families. While the constant squabbling among the council often stifles governmental efficiency, Magnimar continues to expand at a rate unequalled in Varisia.

Perhaps the most noticeable feature of Magnimar is its sheer number of statues, sculptures,and monuments, many of which are said to have magical properties bestowed by the city’s founders and past heroes. Magical construction thrives in modern times too, with the golems and other constructs designed at the city’s famous Golemworks, as well as the creations of the esteemed diviner’s academy called the Stone of the Seers.

Unlike Korvosa to the east, Magnimar welcomes the region’s native Varisians and Shoanti, though many of the city’s ethnically Chelish elite still quietly harbor racial prejudice against them. The semi-permanent population of Varisians in Magnimar is larger than anywhere else in the region, and many Shoanti find their survivalist skills most welcome in the hippodrome known as Serpent’s Run.


The Rise of the Runelords matt_olivera matt_olivera